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In this post you’ll find the New PDF and ePub of Xananthar’s Guide To Everything book which is written by D&D.
It is an accessory for the 5th edition of the Dungeons & Dragons fantasy role-playing Game, and was published in 2017.
So let’s start the post, Beneath The Bustling City of Waterdeep, D a beholder crime lord keeps tabs on everyone and Everything or so the beholder thinks, known as Xanathar, this bizarre being believes it can gather information on everything in the dungeons & dragons multiverse.
The beholder desires to know it all! But no matter what the beholder learns and what treasures it acquires, its most prized possession in all the multi verse remains its goldfish, Sygar.
The first major role expansion to the fifth edition of D&D, Xanather’s Guide to Everything provides a wealth of new options for the game.
Xanathar might not be able to realize it’s dream to know eveythings, but this book does delved into every major part ot the game: adeventure, and the magic they wield.
Xanathar’s Guide to Everything Wiki
Authors: Jeremy Crawford, Mike Mearls, robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett
Genre: Role-Playing Games
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Written for both players and Dungeon masters, this book offers options to enhance campaigns in any world, whether you’re adventuring in the Forgotten Realms, another official D&D setting, or a world of your own creation.
The options here build on one the official rules contained within the Player’s Handbook, the Monster Manual, and the Dungeon Master’s Guide. Think of this book as the companion to those volumes.
It builds on their foundation, exploring pathways first laid in those publications. Nothing herein is required for a D&D campaign this is not a fourth core rulebook but we hope it will provide you new ways to enjoy the game.
Chapter; 1 offers character options that expand on those offered in the Player’s Handbook.
Chapter; 2 is a tool kit for the DM that provides new resources for running the game and designing adventures, all of it building on the monster manual and the Dungeon Master’s Guide.
Chapter; 3 presents new spells for player characters and spellcasting monsters to unleash.
Appendix; A provides guidance on running a shared campaign, similar to the activities staged by the D&D Adventure League, and Appendix B contains a host of tables that allow you to quickly generate names for the characters in your D&D stories.
As you peruse the many options herein, you’ll come across observations from Xanathar itself. Like the beholder’s roving mind, your reading will take you to places in the game familiar and new. May you enjoy the journey.
Chapter1: Chapter option
Includes over twenty-five new subclasses for the twelve character classes.
Chapter2 : Dungeon Mater’s Tools
Revisits and expands on traps and downtime activities rules. In-depth coverage of tool proficiencies and spellcasting. Includes a variety of other DM tools such as random enconters and simultaneous effects.
Chapter3 : Spells
App. A: shared Campaigns
App. B: Character Name
Character names includes human and non-human names.
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